This is the priority I use when choosing Perks. It is based on the philosophy, “kill them before they kill you,” and prioritizes DPS/offensive Perks over the less relevant defensive Perks.
Even though the defensive perks should not be slept on (they do provide significant defense), I think most players will see more benefit from prioritizing offense right from the start.
| Ground | ||
| Name | Boost | Max |
| Captain Ability Recharge (Ground) | 0.40% | 10.00% |
| Sprint Speed (Ground) | 1.00% | 25.00% |
| Kit Performance (Ground) | 4 | 100 |
| Critical Chance (Ground) | 0.50% | 12.50% |
| Critical Severity (Ground) | 2.00% | 50.00% |
| Ranged Weapon Damage (Ground) | 4.00% | 100.00% |
| Melee Weapon Damage (Ground) | 4.00% | 100.00% |
| Weapon Damage Alpha (Ground)[4] | 1 | 25 |
| Weapon Damage Beta (Ground)[5] | 1 | 25 |
| Weapon Damage Gamma (Ground)[6] | 1 | 25 |
| Armor Penetration (Ground) | 0.50% | 12.50% |
| Control Resist (Ground) | 2 | 50 |
| Max Health (Ground) | 1.00% | 25.00% |
| Max Shields (Ground) | 1.00% | 25.00% |
| Shield Hardness (Ground) | 1.00% | 25.00% |
| Shield Regeneration (Ground) | 1.00% | 25.00% |
| Health Regeneration (Ground) | 4.00% | 100.00% |
| Damage Resist Alpha (Ground)[1] | 1 | 25 |
| Damage Resist Beta (Ground)[2] | 1 | 25 |
| Damage Resist Gamma (Ground)[3] | 1 | 25 |