This is a collection and comparison of the differences between the Tactical, Science, and Engineer career choices. This is an important decision because of the considerable time (measured in months and years) and money (measured in the thousands of $) investments required to take a character all the way to “the max”. And many of […]
Category: General
Red Alerts: https://stowiki.net/wiki/Red_Alert ~3 minutes each if you can guarantee that speed yourself (without relying on team mates). ~20 runs per hour. 52 marks per run; ~1040 marks per hour (20×52). 480 dil ore per run; ~9600 dil ore per hour. Normal R&D Materials; ~x20 per hour. Duration ~3 minutes Runs per hour ~20 Marks […]
https://stowiki.net/wiki/Specialization:_Energy_Weapons_Officer#Crit_Chance_variant https://stowiki.net/wiki/Specialization:_Projectile_Weapons_Officer#Crit_Chance_variant I recorded a PUG ISA run using a single CritH doff and a single CritD doff and tallied the buff stacks every 5 seconds. I flew a CSV-built Akira (7 cannons + Soliton). The run took about 97 seconds and I parsed 317k DPS (actually a personal best in this ship, parse below). […]
Updated 12/25/2021. Information on how to achieve the best ground speed for the Winter Wonderland event race. Traits Personal Ground Trait: Maquis Guile (10%).Personal Ground Trait: Coalition Squad Tactics (3% per Tac on team).Ground Rep Trait: Physical Conditioning (6.3%).Ground Rep Trait: Close Quarters Combatant (3.8%). Equipment Tribble buff: Terran Fortune Tribble (5%). Burnham’s CQC Armor […]
Last Updated 2/8/2022. Here is the build I use for Tour the Galaxy, including everything I could find to increase Sector Speed. My current personal best is 7 minutes 16 seconds for completing the full Tour the Galaxy: UPDATE: As of 11/2021, a new sector speed trait is available: Synthetic Good Fortune, from the Equinox […]