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Space Combat STO

Legendary Scimitar Surgical Strikes Part 2: Concentrate Firepower

After processing the great feedback from the folks at r/stobuilds (seriously, some really significant improvements), I’ve refined my Legendary Scimitar Surgical Strikes build into something I’m very satisfied with by adding in a torpedo and Concentrate Firepower. It pulled 601k DPS in it’s inaugural ISE channel run. Great team! My piloting was empirically not so great, so there’s definitely room for improvement.

Legendary Scimitar Surgical Strikes/Concentrated Firepower

Compared to the baseline build from part 1, a major change is the addition of a torpedo. I swapped out the Quad Cannons for the Dark Matter Quantum torpedo and made the following changes:

  • With the Eng/Command seat, I dropped Directed Energy Modulation and dropped Emergency Power to Weapons down to rk2, to make room for Concentrate Firepower.
  • Taking advantage of Intel’s great Unconventional Systems procs allows for another Tac SRO boff to be slotted instead of the Sci Jem Hadar Vanguard.
  • We drop Gravity Well in favor of Torpedo Spread 3, and we take Kemocite-Laced Weaponry to really take advantage of the DMQ torpedo.
  • For traits, I dropped Strike From Shadows and replaced it with Super Charged Weapons. I am still exploring other trait changes, but more suggestions/discussions are appreciated!
  • I dropped the Systems Engineer doff and replaced it with a Projectile Crit Sev doff.

One important variable is the torpedo. It has already been recommended to use the Enhanced Bio-Molecular torpedo (coupled with High Yield instead of Torp Spread) to really take advantage of Concentrate Firepower. Or the Neutronic Torpedo (instead of DMQ) if you want to retain Torp Spreads. I’m still playing around with that – I like that I can mindlessly autofire DMQs, and I think the EBM/HY torps might benefit from manual firing.

SPACE

Basic InformationData
Ship NameI.S.S. Ominous
Ship ClassLegendary Scimitar Intel Dreadnought Warbird
Ship TierT6-X
Player CareerTactical
Elite CaptainYes
Primary SpecializationIntelligence
Secondary SpecializationStrategist

Build Description

Surgical Strikes and Concentrated Firepower, 3 uncon procs

Ship Equipment

Basic InformationComponentNotes
Fore Weapons:Terran Task Force Phaser Dual Heavy Cannons Mk XV 
 Dark Matter Quantum Torpedo Launcher Mk XV 
 Terran Task Force Phaser Beam Array Mk XV 
 Phaser Wide Angle Dual Heavy Beam Bank Mk XV 
 Sensor-Linked Wide Arc Phaser Dual Heavy Cannons Mk XV 
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Aft Weapons:Omni-Directional Phaser Beam Array Mk XV 
 Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XV 
 Advanced Inhibiting Phaser Heavy Turret Mk XV 
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DeflectorElite Fleet Intervention Protomatter Deflector Array Mk XV 
Impulse EnginesPrevailing Innervated Impulse Engines Mk XV 
Warp CoreTilly’s Review-Pending Modified Shield Mk XV 
ShieldsBattery – Energy Amplifier Mk XII 
DevicesDeuterium Surplus Mk XII 
 Temporal Negotiator Mk XII 
 Kobayashi Maru Transponder Mk XII 
 Device – Heavy Phaser Satellite Turret Mk XII 
   
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Hangar PetsHangar – Alliance Fighter Squadrons Mk XV 
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Engineering Consoles:Altamid Modified Swarm Processor Mk XV 
 Console – Universal – D.O.M.I.N.O. Mk XV 
 Console – Engineering – Reinforced Armaments Mk XV 
————–————– 
Science Consoles:Console – Universal – Flagship Tactical Computer Mk XV 
 Console – Universal – Dynamic Power Redistributor Module Mk XV 
 Console – Universal – Adaptive Emergency Systems Mk XV 
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Tactical Consoles:Console – Tactical – Vulnerability Exploiter Mk XV 
 Console – Tactical – Vulnerability Exploiter Mk XV 
 Console – Tactical – Vulnerability Exploiter Mk XV 
 Console – Tactical – Vulnerability Exploiter Mk XV 
 Console – Tactical – Vulnerability Exploiter Mk XV 
————–————– 
Universal Consoles:Console – Tactical – Lorca’s Custom Fire Controls Mk XV 
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Bridge Officer Stations

ProfessionPowerNotes
Commander Tactical / IntelligenceViral Impulse Burst 
 Electromagnetic Pulse Probe 
 Override Subsystem Safeties 
 Energy Weapons: Surgical Strikes 
————–————– 
Lieutenant Commander Engineering / CommandEmergency Power to Engines 
 Emergency Power to Weapons 
 Concentrate Firepower 
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Lieutenant Commander UniversalDistributed Targeting 
 Attack Pattern Beta 
 Torpedo: Spread 
————–————– 
Lieutenant UniversalTractor Beam 
 Photonic Officer 
————–————– 
Ensign UniversalKemocite-Laced Weaponry 
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Active Space Duty Officers

SpecializationPowerNotes
Energy Weapons OfficerChance for stacking Crit Chance buff on firing Energy Weapons 
Energy Weapons OfficerChance for stacking Crit Severity buff on firing Energy Weapons 
Conn OfficerRecharges Evasive Maneuvers when Emergency Power to Engines is activated. 
Flight Deck OfficerReduce the time to recharge hangar bays and Boarding Party 
Flight Deck OfficerReduce the time to recharge hangar bays and Boarding Party 
Projectile Weapons OfficerChance for stacking Crit Severity buff on firing Projectiles 
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Traits

Personal Space TraitsDescriptionNotes
A Good Day to DieYou are always willing to go down fighting with your ship. Go Down Fighting may be activated at any Hull integrity. Its scaling benefits will function as though your Hull is at 50% Hull Integrity, at most. 
Context is for Kings 
Fleet Coordinator”’Space Trait”’: Increases your Damage based on how many players are in your party. (Self Included) 
Inspirational Leader 
Intelligence Agent AttachéWeapon Critical Strikes partially recharge Captain Ability Weapon Critical Strikes restore a small amount of Captain Ability recharge time. Cannot reduce an ability below its minimum recharge time. Maximum one reduction per 1.33 seconds. Having an observer from intelligence can be taxing, but the advantage in access to information has tempted many Captains into such an arrangement :On Weapon Critical Strike, restore 2% of Captain Ability Recharge 
Terran Targeting SystemsCrit Severity, being critically hit slows you. 
Self-Modulating FireSpace Trait: You gain a Shield Penetration buff for your weapons when landing a critical hit on your target. May occur once every 45 seconds. 
Unconventional Systems 
The Boimler EffectSpace Trait. Provides a chance for using non-specialist Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories. 
Cannon Training”’Space Trait”’: Increases Damage from your Cannon weapons. 
Beam TrainingIncreases Damage from your Beam weapons 
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Starship TraitsDescriptionNotes
Emergency Weapon CycleOn Emergency Power To Weapons: -weapon Power Cost, +weapon Firing Speed on Emergency Power To Weapons: *-50% Weapon Power Cost For 30 Sec. *20% Firing Cycle Haste For Energy Weapons For 30 Sec. 
Vanguard SpecialistsWhile This Trait Is Slotted, All Of The Following Specialist Bridge Officer Abilities That Provide Weapon Modification Abilities Will Have Their Recharge Times Reduced By 33% Of Their Base Recharge Time, As Well As Having Their Maximum Durations Extended By 5 seconds: –––––––––––––––––––––––––––––– *Ability: Energy Weapons: Surgical Strikes Strikes (Intel) *Ability: Suppression Barrage Barrage (Command) *Ability: Recursive Shearing Shearing (Temporal Operative) *Ability: Reroute Reserves To Weapons Reserves To Weapons (Pilot) *Ability: Energy Weapons: Exceed Rated Limits Rated Limits (Miracle Worker) –––––––––––––––––––––––––––––– once Unlocked On One Character, This Trait Is Unlocked Account-wide. 
Over-Powered And Over-GunnedActivating Fire At Will, Beam Overload, Cannon Rapid Fire, Or Cannon Scatter Volley Improves Weapon Haste Dramatically For A Short Time. The Duration Increases With Global Critical Strike Chance, Up To Double Duration At 50% Global Critical Strike Chance. –––––––––––––––––––––––––––––– once Unlocked On One Character, This Trait Is Unlocked Account-wide. 
Super Charged WeaponsEnergy Weapon Performance Enhanced By Torpedoes firing A Torpedo Grants 1 Stack Of The Super Charged Buff super Charged (stacks Up To 3 Times) directed Energy Weapons Gain: *+10% Damage For 20 Sec *+1.5% Critical Chance For 20 Sec *+6.6% Critical Severity For 20 Sec 
The Ruin Of Our Enemies+dmg And Recharge On Defeating Foes –––––––––––––––––––––––––––––– when You Defeat A Foe: *+3% Bonus All Damage For 30 Sec : ”(stacks Up To 100 Times)” : ”(timer Resets With Each Successful Defeat)” every 5th Defeat While Active: *-15% Recharge Time To Bridge Officer Cooldowns Over 5 Sec 
Calm Before The Storm+all Damage After Long Decay –––––––––––––––––––––––––––––– while In Combat: *gain 1 ”calm” Stack Every 2 Sec *each Stack Of ”calm” Gives +5 All Damage Resistance Ratingat 10 Stacks Gain ”storm” For 20 Sec: *removes All Stacks Of ”calm” *+33% Firing Cycle Haste For Energy Weapons *bridge Officer Abilities Recharge 33% Faster ”(stacks Of Calm Can’t Be Gained While Storm Is Active)” 
————–————– 

Space Reputation TraitsDescriptionNotes
Advanced Targeting SystemsSlightly increases critical severity in space combat. 
PrecisionIncreases your Critical Hit Chance in space combat. 
Tyler’s DualityCritical Chance based on Hull Capacity 
Magnified FirepowerAll Weapon Damage 
Energy RefrequencerHeals Hull when Dealing Damage 
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Active Space Reputation TraitsDescriptionNotes
Anti-Time Entanglement SingularityShrinking AoE Damage Hazard, Slows and Holds Foes 
Bio-Molecular Shield GeneratorBio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area. 
Deploy Sensor Interference PlatformDeploy Sensor Interference Platform – Taunt and Damage Debuff 
Quantum Singularity ManipulationDrastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. 
Refracting Tetryon CascadeReleases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target. WARNING: If the target’s sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies. 
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