I put this together a couple months ago and it has become my go-to ship for getting things done quickly. It’s fast and very powerful. So far, I’ve managed 765k DPS in ISE channel runs.
SPACE
Basic Information
Data
Ship Name
D.V. Rotten Banana
Ship Class
Legendary Jem’Hadar Vanguard Pilot Attack Ship
Ship Tier
T6-X
Player Career
Tactical
Elite Captain
Yes
Primary Specialization
Intelligence
Secondary Specialization
Strategist
Build Description
Polaron, CSV, Boimler, OSS3, Pilot & Intel Borg doffs
You are always willing to go down fighting with your ship. Go Down Fighting may be activated at any Hull integrity. Its scaling benefits will function as though your Hull is at 50% Hull Integrity, at most.
Weapon Critical Strikes partially recharge Captain Ability Weapon Critical Strikes restore a small amount of Captain Ability recharge time. Cannot reduce an ability below its minimum recharge time. Maximum one reduction per 1.33 seconds. Having an observer from intelligence can be taxing, but the advantage in access to information has tempted many Captains into such an arrangement :On Weapon Critical Strike, restore 2% of Captain Ability Recharge
Space Trait. Provides a chance for using non-specialist Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories.
Extend Duration Of Cannon: Scatter Volley –––––––––––––––––––––––––––––– while This Trait Is Equipped, The Duration Of Your Cannon: Scatter Volley Is Increased. enhances Specific Powers *withering Barrage: Extend Duration Of Cannon: Scatter Volley By 4 Sec.
On Emergency Power To Weapons: -weapon Power Cost, +weapon Firing Speed on Emergency Power To Weapons: *-50% Weapon Power Cost For 30 Sec. *20% Firing Cycle Haste For Energy Weapons For 30 Sec.
Activating Fire At Will, Beam Overload, Cannon Rapid Fire, Or Cannon Scatter Volley Improves Weapon Haste Dramatically For A Short Time. The Duration Increases With Global Critical Strike Chance, Up To Double Duration At 50% Global Critical Strike Chance. –––––––––––––––––––––––––––––– once Unlocked On One Character, This Trait Is Unlocked Account-wide.
Buffs For Attacking Foes Not Targeting You –––––––––––––––––––––––––––––– when Damaging A Foe That Doesn’t Have You Targeted: *to Self For 30 Sec: *decreases Threat Generation By 60% *+5% Critical Chance *+5% Bonus All Damageplacate Target For 12 Sec Or Until You Deal _ Damage To The Jammed Target. ”(placate Can Only Occur Once Per 60 Seconds Per Foe)”
Energy Weapon Performance Enhanced By Torpedoes firing A Torpedo Grants 1 Stack Of The Super Charged Buff super Charged (stacks Up To 3 Times) directed Energy Weapons Gain: *+10% Damage For 20 Sec *+1.5% Critical Chance For 20 Sec *+6.6% Critical Severity For 20 Sec
+dmg And Recharge On Defeating Foes –––––––––––––––––––––––––––––– when You Defeat A Foe: *+3% Bonus All Damage For 30 Sec : ”(stacks Up To 100 Times)” : ”(timer Resets With Each Successful Defeat)” every 5th Defeat While Active: *-15% Recharge Time To Bridge Officer Cooldowns Over 5 Sec
Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area.
Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline.
Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target. WARNING: If the target’s sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies.