Categories
Space Combat STO

Legendary Jem’Hadar Vanguard Pilot Attack Ship

I put this together a couple months ago and it has become my go-to ship for getting things done quickly. It’s fast and very powerful. So far, I’ve managed 765k DPS in ISE channel runs.

SPACE

Basic InformationData
Ship NameD.V. Rotten Banana
Ship ClassLegendary Jem’Hadar Vanguard Pilot Attack Ship
Ship TierT6-X
Player CareerTactical
Elite CaptainYes
Primary SpecializationIntelligence
Secondary SpecializationStrategist

Build Description

Polaron, CSV, Boimler, OSS3, Pilot & Intel Borg doffs

Ship Equipment

Basic InformationComponentNotes
Fore Weapons:Dominion Polaron Dual Cannon Mk XV 
 Polaron Quad Cannons Mk XV 
 Advanced Piezo-Polaron Dual Cannons Mk XV 
 Chronometric Polaron Dual Heavy Cannons Mk XV 
 Dark Matter Quantum Torpedo Launcher Mk XV 
————–————– 
Aft Weapons:Morphogenic Polaron Energy Weapon Mk XV 
 Morphogenic Polaron Energy Torpedo Launcher Mk XV 
————–————– 
DeflectorElite Fleet Intervention Protomatter Deflector Array Mk XV 
Impulse EnginesPrevailing Innervated Impulse Engines Mk XV 
Warp CoreElite Fleet Plasma-Integrated Warp Core Mk XV 
ShieldsTilly’s Review-Pending Modified Shield Mk XV 
DevicesBattery – Energy Amplifier Mk XV 
 Deuterium Surplus Mk XV 
 Kobayashi Maru Transponder Mk XV 
————–————– 
Experimental WeaponSoliton Wave Impeller Mk XV 
————–————– 
Engineering Consoles:Console – Universal – D.O.M.I.N.O. Mk XV 
 Console – Tachyokinetic Converter Mk XV 
 Altamid Modified Swarm Processor Mk XV 
————–————– 
Science Consoles:Console – Universal – Dynamic Power Redistributor Module Mk XV 
 Console – Universal – M6 Computer Mk XV 
 Console – Bioneural Infusion Circuits Mk XV 
————–————– 
Tactical Consoles:Console – Tactical – Vulnerability Locator Mk XV 
 Console – Tactical – Vulnerability Locator Mk XV 
 Console – Tactical – Vulnerability Locator Mk XV 
 Console – Tactical – Vulnerability Locator Mk XV 
 Console – Tactical – Morphogenic Matrix Controller Mk XV 
————–————– 
Universal Consoles:Console – Tactical – Lorca’s Custom Fire Controls Mk XV 
————–  

Bridge Officer Stations

ProfessionPowerNotes
Commander Tactical / PilotPilot Team 
 Clean Getaway 
 Torpedo: Spread 
 Cannon: Scatter Volley 
————–————– 
Lieutenant EngineeringEmergency Power to Engines 
 Emergency Power to Weapons 
————–————– 
Ensign ScienceTractor Beam 
————–————– 
Lieutenant Commander Universal / IntelligenceViral Impulse Burst 
 Electromagnetic Pulse Probe 
 Override Subsystem Safeties 
————–————– 
Lieutenant Commander UniversalKemocite-Laced Weaponry 
 Beams: Overload 
 Attack Pattern Beta 
————–————– 

Active Space Duty Officers

SpecializationPowerNotes
Energy Weapons OfficerChance for stacking Crit Chance buff on firing Energy Weapons 
Energy Weapons OfficerChance for stacking Crit Severity buff on firing Energy Weapons 
Projectile Weapons OfficerChance for stacking Crit Chance buff on firing Projectiles 
Conn OfficerRecharges Evasive Maneuvers when Emergency Power to Engines is activated. 
Security Officer”’Strength Through Unity”’: increased stats after using Bridge Officer Abilities 
Deflector Officer”’Free Association”’: reduce other Bridge Officer Ability cooldowns after using one 
————–————– 

Traits

Personal Space TraitsDescriptionNotes
A Good Day to DieYou are always willing to go down fighting with your ship. Go Down Fighting may be activated at any Hull integrity. Its scaling benefits will function as though your Hull is at 50% Hull Integrity, at most. 
Context is for Kings 
Advanced Rapid SupportYour Career-specific Fleet ability has a reduced Recharge Time. This applies to Engineering Fleet, Tactical Fleet, and Science Fleet. 
Fleet Coordinator”’Space Trait”’: Increases your Damage based on how many players are in your party. (Self Included) 
Inspirational Leader 
Intelligence Agent AttachéWeapon Critical Strikes partially recharge Captain Ability Weapon Critical Strikes restore a small amount of Captain Ability recharge time. Cannot reduce an ability below its minimum recharge time. Maximum one reduction per 1.33 seconds. Having an observer from intelligence can be taxing, but the advantage in access to information has tempted many Captains into such an arrangement :On Weapon Critical Strike, restore 2% of Captain Ability Recharge 
Unconventional Systems 
Adaptive Offense (space)Gain 2.7% Critical Chance On Critically Striking, 0.9% Critical Chance becomes 3% Critical Severity for 10 sec Max 9% Critical Severity 
Cannon Training”’Space Trait”’: Increases Damage from your Cannon weapons. 
Terran Targeting SystemsCrit Severity, being critically hit slows you. 
The Boimler EffectSpace Trait. Provides a chance for using non-specialist Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories. 
————–————– 

Starship TraitsDescriptionNotes
Withering BarrageExtend Duration Of Cannon: Scatter Volley –––––––––––––––––––––––––––––– while This Trait Is Equipped, The Duration Of Your Cannon: Scatter Volley Is Increased. enhances Specific Powers *withering Barrage: Extend Duration Of Cannon: Scatter Volley By 4 Sec. 
Emergency Weapon CycleOn Emergency Power To Weapons: -weapon Power Cost, +weapon Firing Speed on Emergency Power To Weapons: *-50% Weapon Power Cost For 30 Sec. *20% Firing Cycle Haste For Energy Weapons For 30 Sec. 
Over-Powered And Over-GunnedActivating Fire At Will, Beam Overload, Cannon Rapid Fire, Or Cannon Scatter Volley Improves Weapon Haste Dramatically For A Short Time. The Duration Increases With Global Critical Strike Chance, Up To Double Duration At 50% Global Critical Strike Chance. –––––––––––––––––––––––––––––– once Unlocked On One Character, This Trait Is Unlocked Account-wide. 
Strike From ShadowsBuffs For Attacking Foes Not Targeting You –––––––––––––––––––––––––––––– when Damaging A Foe That Doesn’t Have You Targeted: *to Self For 30 Sec: *decreases Threat Generation By 60% *+5% Critical Chance *+5% Bonus All Damageplacate Target For 12 Sec Or Until You Deal _ Damage To The Jammed Target. ”(placate Can Only Occur Once Per 60 Seconds Per Foe)” 
Super Charged WeaponsEnergy Weapon Performance Enhanced By Torpedoes firing A Torpedo Grants 1 Stack Of The Super Charged Buff super Charged (stacks Up To 3 Times) directed Energy Weapons Gain: *+10% Damage For 20 Sec *+1.5% Critical Chance For 20 Sec *+6.6% Critical Severity For 20 Sec 
The Ruin Of Our Enemies+dmg And Recharge On Defeating Foes –––––––––––––––––––––––––––––– when You Defeat A Foe: *+3% Bonus All Damage For 30 Sec : ”(stacks Up To 100 Times)” : ”(timer Resets With Each Successful Defeat)” every 5th Defeat While Active: *-15% Recharge Time To Bridge Officer Cooldowns Over 5 Sec 
————–————– 

Space Reputation TraitsDescriptionNotes
Magnified FirepowerAll Weapon Damage 
PrecisionIncreases your Critical Hit Chance in space combat. 
Tyler’s DualityCritical Chance based on Hull Capacity 
Advanced Targeting SystemsSlightly increases critical severity in space combat. 
Energy RefrequencerHeals Hull when Dealing Damage 
————–————– 

Active Space Reputation TraitsDescriptionNotes
Anti-Time Entanglement SingularityShrinking AoE Damage Hazard, Slows and Holds Foes 
Bio-Molecular Shield GeneratorBio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area. 
Deploy Sensor Interference PlatformDeploy Sensor Interference Platform – Taunt and Damage Debuff 
Quantum Singularity ManipulationDrastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline. 
Refracting Tetryon CascadeReleases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target. WARNING: If the target’s sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies. 
————–————– 

Leave a Reply