Because of it’s limited 4/3 weapons layout, I ruled out a torpedo (which I always try to include for fun). To me, a Cannon: Scatter Volley build has always fit this ship best.
It’s a little heavy on the Tac seating, but the bigger issue is the outdated and inferior specialization seating. Having only a Lieutenant Pilot seat means that Fly Her Apart 2 is the only Specialization ability worth taking.
Still, it has no problems parsing in the 500k range in channel runs, and I’m sure a better pilot/team could get a lot more out of it.
You are always willing to go down fighting with your ship. Go Down Fighting may be activated at any Hull integrity. Its scaling benefits will function as though your Hull is at 50% Hull Integrity, at most.
Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise) Many of Control’s ships were left behind after the battle, positively riddled with technology gained from its portion of the Sphere data. Despite Starfleet’s best efforts, it proved impossible to keep all of these advances under wraps. :+__% Energy Weapon Damage based on Control Expertise (Max +30% at 300 Control Expertise) : +50 Control Expertise ::”(Improves Control Effects / Resistance to Same)” –––––––––––––––––––––––––––––– Skills that affect this ability: : Control Expertise :”(Improves Control Effects / Resistance to Same)”
Weapon Critical Strikes partially recharge Captain Ability Weapon Critical Strikes restore a small amount of Captain Ability recharge time. Cannot reduce an ability below its minimum recharge time. Maximum one reduction per 1.33 seconds. Having an observer from intelligence can be taxing, but the advantage in access to information has tempted many Captains into such an arrangement :On Weapon Critical Strike, restore 2% of Captain Ability Recharge
Space Trait. Provides a chance for using non-specialist Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories.
Extend Duration Of Cannon: Scatter Volley –––––––––––––––––––––––––––––– while This Trait Is Equipped, The Duration Of Your Cannon: Scatter Volley Is Increased. enhances Specific Powers *withering Barrage: Extend Duration Of Cannon: Scatter Volley By 4 Sec.
On Emergency Power To Weapons: -weapon Power Cost, +weapon Firing Speed on Emergency Power To Weapons: *-50% Weapon Power Cost For 30 Sec. *20% Firing Cycle Haste For Energy Weapons For 30 Sec.
Activating Fire At Will, Beam Overload, Cannon Rapid Fire, Or Cannon Scatter Volley Improves Weapon Haste Dramatically For A Short Time. The Duration Increases With Global Critical Strike Chance, Up To Double Duration At 50% Global Critical Strike Chance. –––––––––––––––––––––––––––––– once Unlocked On One Character, This Trait Is Unlocked Account-wide.
Buffs For Attacking Foes Not Targeting You –––––––––––––––––––––––––––––– when Damaging A Foe That Doesn’t Have You Targeted: *to Self For 30 Sec: *decreases Threat Generation By 60% *+5% Critical Chance *+5% Bonus All Damageplacate Target For 12 Sec Or Until You Deal _ Damage To The Jammed Target. ”(placate Can Only Occur Once Per 60 Seconds Per Foe)”
Ability: Beams: Fire At Will At Will, Ability: Cannon: Scatter Volley Volley Debuff Foes And Apply To Pets –––––––––––––––––––––––––––––– when Activating Fire At Will Or Scatter Volley: *grants Fire At Will I And Scatter Volley I To Your Hangar Pets: *upgrades Your Energy Weapons For 20 Seconds: *to Target Hit ””'(does Not Stack)””’: *-30 All Damage Resistance Rating For 5 Sec
*Unconventional Tactics: +15% Bonus All Damage for 15 sec after activating Brace for Impact *Improved Unconventional Tactics: +20% Bonus All Damage for 15 sec after activating Brace for Impact
Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area.
Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline.
Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target. WARNING: If the target’s sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies.