Updated 12/18/2025 Updated 12/25/2021. Information on how to achieve the best ground speed for the Winter Wonderland event race. Traits Personal Ground Trait: Maquis Guile (10%).Personal Ground Trait: Coalition Squad Tactics (3% per Tac on team).New (2025): Fek’Ihri Elemental Control (boosts effectiveness of Risian Terraformer kit’s passive bonus).Ground Rep Trait: Physical Conditioning (6.3%).Ground Rep Trait: […]
Author: Plan Tain
Queue View
Here is how to see which “Random” queue you got, so you don’t have to accept terrible ones! Enjoy!
Tour The Galaxy (a.k.a. Sector Speed!)
Last Updated 2/8/2022. Here is the build I use for Tour the Galaxy, including everything I could find to increase Sector Speed. My current personal best is 7 minutes 16 seconds for completing the full Tour the Galaxy: UPDATE: As of 11/2021, a new sector speed trait is available: Synthetic Good Fortune, from the Equinox […]
Melee Build (Tactical)
There is a newer version of this post here. The Mind Meld Device from the Discovery reputation finally makes melee more than just a Barbie choice in STO! I intended this build to test the limits of pure melee, so all of the kits are centered around buffing my damage: That is a combined 91.2% […]
Mudd’s Stealing Time Bundle
With multiple options available in this bundle, determining its value is a complex and subjective process. But we can attempt to establish the relative values of each choice, and this may aid the decision-making process. Here is a summary of the bundle from the original post: We’re launching a brand new bundle in Mudd’s Market, […]
Ground Gear & Devices
While Kits & Modules will vary with profession and build, the following equipment is widely considered “best in slot” for every ground build at this time: Burnham’s CQC Armor Na’kuhl Temporal Operative Personal Shield Na’kuhl Temporal Operative Minigun Burnham’s armor, and the Na’Kuhl shield and weapon are generally considered best-in-slot for all ground builds. The […]
Ground Skill Tree
On the ground, even more so than in space, a strong offense is also the best defense. I am of the opinion that there really is one “best” skill tree for everything ground, and this is it:
What makes a ground gun the “best”? Single big hits? The ability to hit multiple enemies at once (AE damage)? Rate of fire? Specific enemies? There’s a lot to it, and the best answer is that there isn’t one best weapon for every situation. But what about the best weapon for the most situations? The […]